by Mithoron, 12 hours agoVersion 1.8.4 fixes Assembly of Iron Council tracking. Apparently there was a bug based upon the order of killing the bosses...so anything not in EZMode was tracked as trash...
Uploaded to the File Library so grab when you can!
by Mithoron, 2 days agoAs of last night's raid, Mimiron has officially been moved to FARM STATUS. Currently only General Vezax and Yogg-Saron stand in our wait of Farming Ulduar completely without counting Hard Modes...so soon!
Good job everybody!
by Mithoron, 7 days agoJust wanted to say good work on Yogg last night. Although we did not kill him yet, getting to Phase 3 was definitely an accomplishment. Phases 1 and 2 were much smoother and in control compared to previous nights where things were more chaotic.
It's only a matter of time...and hopefully Sunday will prove his downfall!
by Mithoron, 9 days agoWell, maybe not, but after last night, both are officially on FARM STATUS. Amazing we're getting the instance cleared in so quick of time...next week Mimiron is probably going to be going on Farm as well...so that leaves General, Yogg, and ultimately Agalon to master!
Good job everybody!
by Zibidideath, 12 days agoGG Yogg-Saron...
- Zibidideath
- Agame
- Bjorek
- Blazehammer
- Scudlydeath
- Larethia
- Aelli
- Wardwarf
- Zofozoso
- Elife
GJ all, with this kind of work, Algalon will be ours soon.
Pic of first Yogg10 Kill has been posted... but here it is neway
by Mithoron, 16 days agoThey're too long to post on the front page...so just providing the links to
MMO-Champion
UPDATE 06/21/2009:
| Quote: |
Well bear in mind the patch notes we've posted reflect what has been added to our internal patch 3.2 builds thus far. Some of the death knight notes have even changed since we posted them. The patch notes are far from all-inclusive at this point, and even the notes that do exist are subject to revision.
We'll try to update them as often as possible to keep players informed about the latest changes. (Source)
[...] We've stated many times that compared to the prior content patch, this one would not have nearly as many class changes. More importantly, the notes we have released were done so that everyone could start taking a look at what we have planned currently, but it does not encompass the full extent of changes. So, at this point, you could either see more get added for your class, or not. But that possibility is still there and I'd hate for people to get fastened into the mindset that this is "it" for all of the notes. We have tried to make them as complete as possible up to this point but we have yet to go into the PTR and start looking at the actual testing and no one should expect this to be a simple one week of testing and then live.
Make no mistakes, this patch has a lot of content in it, whether it's content you want or like is debatable, but it's nothing to sneeze at. We're going to be keeping a close eye on a variety of things and we will be continuing to look for constructive feedback as we always do.
Not everyone is going to have the same amount of changes and not everyone should expect that. I know you want to see more, and that's fine, but these sorts of posts don't add to the discussion very well. I don't see warriors as "fail" nor do many others. If there is something you think can be improved upon though, talk about it, include details and let other players help you hash out whether you're on the right trail or if you've gone off it. It gives us a better understanding of the overall feedback being provided. |
by Mithoron, 17 days agoAs you may have noticed, with the
release of Guild Launch version 6.6 today, the Sign-up pages have changed dramatically.
To the right-hand of the page you have the option to sign up as definitive, tentative, or unavailable (if you have signed up in order to remove your sign-up).
Each main section of the sign-up page is now tabbed at the top...so the first page is the main sign-up overview everybody can see. Depending on permissions, you may or may not see the additional tabs to create templates, assign people to groups, etc.
Nothing has changed in terms of HOW we handle sign-ups, just the user interface...and takes a bit of getting used to
by Desrike, 22 days agoCONGRATULATIONS
The Eternal Watch
on our
FIRST KILL
of
**GENERAL VEZAX**
by Mithoron, 23 days agoI've added "Hard mode" encounters to the DKP listing as added incentive for us to strive to do better. For the time being all Hard Mode victories will be worth 10 points (the typical "first kill" bonus); however, ATTEMPTS will not count...we are not awarding failure!
So...Boss on farm status for 2 points...Hard mode for 10...
by Mithoron, 23 days agoAfter last night's kill, Hodir has officially moved to FARM STATUS!
Keep on Truckin'!